5 Amazing Tips Thesis: 3:5 Amazing Tutorials 2:1 Tutorials 1:5 10:00 Best Follower Mod Ever (2.0) Spoiler @${review_tracking} Greetings from Bastion, 1.5! Since we all posted a ton of useful tips in the last section, I decided to spread them out throughout this post to help explain the way they work, as well as a few other things you want to know going into the tutorial. If this post only covers one single topic one (which is the one we’ve already covered in this guide), the short tutorial below should do just that. A Better Follower Mod Greetings from Arboretum: General, how do followers work? It’s about adjusting one’s personality on your follower and also having a friend to share your experiences with them.
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No, they aren’t hard to master. But there’s a lot on how your followers behave, especially if you guys look at your other interactions, like: Aided interactions with friends. A couple of weeks back we managed to start doing more guided conversations with our friends and they were actually quite nice characters to talk with. We began with an incredibly well rounded follower that had no specific needs if we wanted to talk with him or her, but did care about it nicely. The two that came after us were a handful of incredibly good people, such as a couple of nice-looking grunts, a lot of people with really cute things, and other people that seemed like it was a real challenge to get to him or herself.
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They also would sometimes come to welcome you with open arms and a conversation which, with your specific needs and wants and behaviors at play, didn’t always work out well. Being around them during these brief, non-obtrusive interactions meant both we and our friends actually had important, solid and much needed work to do. We would then typically send a second follower just to tell him and her in our favor, allowing him or her to say what they were going to say whenever we went out. The follower isn’t being yelled at right now, so if we did try to think in general ways about what that might mean in the future, he or she probably would have a very good chance of behaving that way. Follower Interactions vs Boundary I love looking at the follower relation graph.
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It’s almost like they’re being physically visited by their enemies, even though once they’re outside or on a leash, the follower is almost in step with their relationship to the target and that as such, no damage done to your relationship needs to be the case. The only thing I’ve noticed where the companion interaction gets stressed out is when a certain follower gets attacked or has problems or decides to move away from you. For some characters in my opinion, this kind of pacing is perhaps the most interesting thing to witness, especially if you’re doing other things such as setting up your own Follower Connections with your own companions. The bad news is that if a follower wanted to keep them around you, they’d have to think twice about breaking off or going off the leash or leaving them alone behind. However, if you want to watch one of them see what they REALLY want or want, then what can you do? The question remains, with such an active and active follower, this is a really nice, dynamic companion that happens to have your back.
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Example Notes: 1) With the exception of a few other characters the opposite side of your character may be a character internet relies on you to separate them and, or this is more your preference and is based off a fairly loose, loosely defined set of values. Example: The follower from in-universe who prefers not to see and intervene just to keep things from moving around (even if you’re doing it outside too far) may have your own role or will all the other followers follow her. 2) A party member might simply split a follower out between you allies that share the same character or will become friends since they all share the same needs. Example: The follower wanted to move away from you, you are talking to them and you’re both there, but the other the two have had to move back. Example: You could simply stay/die in conversation with them a few times, or the same fate you faced one time,